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Here are a few soundtracks you should check out: 1. Let the right one in OST: [ame] http://www.youtube.com/watch?v=0iivf1dN5Xg&feature=PlayList&p=E3B3F7D2EC0A366B&index=0&playnext=1[/ame] 2. Jin Roh OST: [ame]http://www.youtube.com/watch?v=weQVN4lR13Y&feature=PlayList&p=8D6A3BD955868CD7&index=0&playnext=1[/ame] ("check out…
Hi, I'm not able to align the buttons properly in the layout. Can anyone help me with that? proc ScreenCaptureWin() { global string $rsTxtPath, $rsTxtName; string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists ScreenCapture`) //closes window if already open deleteUI ScreenCapture; window -title…
well lightmaps in UDK and AO aren't the same. AO is natural shadows, like the shadows in a folded paper. lightmaps are generated in UDK based on the lights you created around this mesh. the reason why UDK doesn't share lightmaps between meshes is simple, a lightmap for a mesh is created for each mesh you have in the scene,…
1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this ( This code will copy the map channel 1 of unwrappedObj(Teapot002) and will paste it to originalObj(Teapot001) The last 3 rows are not important to the script that you need.
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
I am trying to use UV snap shot in Maya to export an image of UV map. But for some reason, the snap shot area always remain 1:1 (X : Y) ratio. Here is the UV exported file... And this is the screen shot of UV editor. It doesn't matter what I change... UV range... entire range... or User defined (in this case, I use U -1 to…
i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…