When starting a creative project, one of the biggest needs is high-quality content. A great texture, a detailed 3D model, or a well-lit decal can take your work from average to amazing. That’s exactly where LotPixel comes in. Over 6,000 Assets – A Massive Library for Every Creator LotPixel offers over 6,000…
Thanks! I have no idea of what I'm doing, haha, just chasing approaches to get the artistic results I want with the least pain possible, but it's fun. ----- Thought about two alternative approaches for the base layers thing and made some progress. I'm pushing it to absurd degrees to see when it breaks and I think it's…
I have a PBR material that's using spec/gloss instead of metallic/ roughness. I inverted the gloss map with a OneMinus node and the spec should be just plug and play right, assuming it's PBR accurate? I've been testing it in Marmoset to make sure. Except the metal parts don't look metallic at all. What am I doing wrong?
Hi Everyone! I finally released my PBR Texturing plugin for Unity last week. It's called Materializer and is in the Asset Store Materializer is a fully integrated PBR Texture generation tool, that's compatible with Alloy, Lux, Jove, Skyshop and Unity 5 Standard Shader. Demo Level Click to Play: Youtube Swords Example…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
Hi Jeremie , I just noticed something regarding the strange artifacts in the material window. The noise appears only on these shaders. Dota2, Non-pbr-spec-Gloss and pbr-Velvet The noise is nonexistent on the other shaders. Solo mode (Hitting the "C" key) also removes it. Regards GIS3000
Have you UV unwrapped this? Some of these materials might be hard to get without properly texturing (which is still done in an outside program even with Marmoset). Additionally. http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
Hey guys, this is my latest PBR game character based on Wu Sehnyou's concept. The main goal of this project was practice the PBR workflow with a character that fits into the Fortinite/Overwatch/Shardbound game style. Take a look at the following link for more images and 3D preview: https://www.artstation.com/artwork/68z0L5…
Hi I am looking for remote work. Freelance or contract. My portfolio https://www.artstation.com/artist/legionaire HardSurface Modeling Maya, Zbrush Texturing PBR workflow. Substance Designer/Substance Painter My PBR materials on Substance Share https://share.allegorithmic.com/libraries?by_user_id=9 Email…