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Metals in UE4?

zombie420
polycounter lvl 10
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zombie420 polycounter lvl 10
I have a PBR material that's using spec/gloss instead of metallic/ roughness. I inverted the gloss map with a OneMinus node and the spec should be just plug and play right, assuming it's PBR accurate? I've been testing it in Marmoset to make sure. 

Except the metal parts don't look metallic at all. What am I doing wrong?

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