I have a PBR material that's using spec/gloss instead of metallic/ roughness. I inverted the gloss map with a OneMinus node and the spec should be just plug and play right, assuming it's PBR accurate? I've been testing it in Marmoset to make sure.
Except the metal parts don't look metallic at all. What am I doing wrong?
Replies
Musashidan, I have a spec and a gloss map. I used the Unreal's OneMinus node in the material editor to invert my gloss map. But per Leleuxart's suggestion, will be swapping out the specular.
There is a way to convert spec/gloss to metal/rough. Haven't looked into it though, but I know the blokes at gametextures.com converted a lot of their map across.