If I have an object in the scene selected and I deselect it, it will freeze Max for about 3 seconds. However, this only happen when I have the either the modify or hierarchy tab. Things I've tried: I'm using 3Ds Max 2015 64 bit Restarted max Restarted PC Reset UI to default Installed service packs 2 and 3, I already had 1…
are you using the default smooth tool in maya? It doesn't work very great. (it doesnt do a good job of being smart about where to get influences from) Look into getting the NG skin tools plugin if you aren't already. It has smooth brush that actually works as you'd expect. If using default tools, instead of smooth brush,…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hi, I know something similar has been covered before but I couldn't find anything related to this issue. I have 4.26 UE version, here the issue: I want to simulate a Spotlight just like in real life. According to documentation a light bulb is 1700 lumens, my suprise was that the default unit of Spotlights are Candelas (cd)…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Download: https://www.dropbox.com/s/htxdfvllh94lils/Martinez_Macro_Playback.mcr?dl=0 One of the banes of my existence (with 3ds Max) is that you can't have the Curve Editor open when you hit the play button because the viewport slows to a crawl. You either need to deselect all your objects, or you need to close the editor.…
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map. I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I…
I'm trying to setup a SuperSpray particle system in Max 9.1 that mimics how doppler shrinks/expands sound waves as objects approach/recede from the emitter. I'm using a cylindrical Displace spacewarp, with a Gradient Ramp, and all is well. I just can't visualize out how the Decay spinner works. I'd like the displacement to…
Hello mark thanks for post, i added project file and profiler file. Partially solved problem I deleted base character mesh history and re-bind skin and problem sold. but still i don't know cause of problem. I want to help people who have problems and not have problems in the future. 1)The problem started after trying blend…
Default player height in UE4 is 192cm. Unreal units are now in centimeters, so 4 units inside of Unreal is equal to 4 cm. Default characters are 192 units, so 192 cm, which is approx. 6 feet tall. https://docs.unrealengine.com/latest/INT/Engine/Content/ContentStandards/index.html I've always wanted to done one of these…