Hey there! At work I'm part of a project that is specializing in 3D VR environments, we're currently ironing out our pipeline which will set the pace for the future environments to come. However there is one issue we're running into that is quite hard to dig up clear info on, as it gets 'muddy' on the exactness of its use.…
another alternative method is to use a basic normal map shader - paint into the map with photoshop (rtt a sphere to a plane normal map gives a good palette picker) or a 3d paint app (to give you your "real time" interface) then do a map to map channel (IIRC there a free plug that does this) then do a map channel to normals…
I welcome you to the Weekly Anatomy Challenge! There is a lot of people on the forum struggling with the complexity of the human body anatomy, including myself. Although, there is a huge amount of references that can be found over the internet, I think that nothing helps more than a help & criticism from fellow artists. If…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
Honestly, I never expected so much from a DLC. It came out (after alot of fuss) yesterday and having jsut finished it, I gotta say that it was one of the best gaming experiences I've had in a long time. Better than any other mission in Mass Effect 2 itself even. I already posted my thoughts on another forum, so I'll just…
Hey everyone this is my first post on polycount and I wanted to share my progress with you guys. I noticed on my portfolio that I don’t have any props or sci-fi style assets, so I wanted to address that. I came across a really cool concept from Natural Selection 2 and wanted to give this one a shot. (Concept is the…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
hmmmm I dont remember that spot from Halflife 2, it has been too long ago. But I would guess that it did look better. Not because of technical limitations like polycounts and textureres, i am pretty sure your stuff is higher res in all regards. But in terms of mood, lighting, shading. To be honest, your remastered area…
bounchfx: You should check out sites like Interlopers.net. It has a good selection of (mostly) well-written tutorials. The great thing is that you can use the same techniques to build levels in any Source engine game, be it Half-Life, Team Fortress 2, Day of Defeat, whatever. Vig: I'm definitely looking at changing up some…
We are looking for 1-2 prop artists. Work is full time for next month probably. Possibly more work in the future. Artist should be familiar with typical techniques such as high poly modelling, high poly -> low poly baking, texturing, trim sheets, etc. More info about the project can be found here :…