Feet up, loling my arse off. But yeah resyncing is a bitch and itunes has some underling flaws that just piss people off. The only reason i have an iphone is because it was £140 for a 8Gb. My only real complaint is the fact that the newer Ipod software makes 3G & 3Gs run stupidly slow, which rumor says, it is to face fuck…
the workflow seems to baaaasically follow the following: * create 128*256 texture with ~20 hair strands painted on * make spline based hair in hairfarm (expensive plugin) * do splines to triangles in hairfarm (haven't found anything else that can do the same thing) * use the vertex shader in udk which spreads the hair…
Hey dudes - Been working on the bakes for the shotgun. Here are some shots of the low poly model with AO/NRM applied. The first 3 are with both, the last few are just the normal map. And finally, I'm posting my maps. The final specs are gonna end up being 2048 maps (possible reduced to 1024, depending), and about 14k TRIS…
Fixed! Thank you, thank you, thank you for reporting the issue. I intend to start updating this project again here in a few weeks. I've been busy with work and school as of late. So expect the ability to add comments here soon and the ability to see how many ratings you've received. The project is receiving more traffic as…
Painter is 149 for the Indie License while Pro is $590. Is there a difference? From what I can tell just the amount of money you are allowed to make as an indie-$100K. Same for Designer, $99 for Indie and $590 for Pro. Can anyone confirm the difference extends beyond these Stand Alone prices and the revenue you're allowed…
I'm not sure, but looking into the game screenshots I would assume: Characters: 512x512 or 1024x512 Hand and weapon: 512x512 or 1024x512 Props: Most around 512x512 or less Tileable textures: variations of 128 to 256px I would say all textures use photosource, and characters are a bit handpainted with overlayed textures.…
I did an entire 4-legged creature...high poly, low poly, unwrap, texture for $140. I guess I'm a huge douche...lol My intent isn't to cheapen the craft but I'm always afraid of scaring people off with a price that is too high. There seems to be too many freelancers out there and not enough interest coming in. It also sucks…
was a bit bored this afternoon so I decided to start skinning one of my head models the base used is elisha cuthbert/kimberley bauer (24-series2) there we go, polycount is a bit under 3k pers shot front shot and the flats, one 256² and one 256*128 the whole skin was done in about 3h30/4h, but played pariah a few times so…
Well my scanner mysteriously started working again after mysteriously crapping out on me so I decided to actually model off of some good concept art. This is your typical Z-95 Headhunter from Star Wars modeled off the schematics in "The Essential Guide to Vehicles and Vessels". The model is right around 1400 polies and…
Hey guys! It´s been a while since I posted anything here, but its never too late. I have been working on this Shelby Cobra GT500 that just got out of a pursuit and I wanted you to see it and critique as much as you can so that I can learn and improve on my modelling/texturing skills. Here it is: High Poly: Model has 2k…