Hi everyone, I'm finally working on a stylized character. Also my first female model so please let me know what you think about the base mesh. I'm using Overwatch as an inspiration for the form language and I chose the theme of bees because I want to start incorporating social/environmental messages into my work. I'm going…
Hey Guys, I am fairly new to this site and to 3D in general. I graduated last year and this is my first time posting any of my work online. My latest project as the title describes is a bust of a character from the video game Overwatch. My main source of reference was from one of their animated shorts online ;…
Finally finished this project. Ended up having to give myself a deadline because I was just going back and forth on so many things. As happens in the industry, there was a big layoff, so I had some time to do some personal work! I knew I wanted to create an Overwatch character and I was so inspired by Zarya that I wanted…
I haven't worked on a single image in a long time that I've dedicated so much of my time to. Specially a piece of fan art. Overwatch needs no introduction. I hope you guys enjoy this image that features all 23 of it's heroes. I've learned a lot working on this image, about the actual designs; differences between concept…
I've been playing Overwatch for almost two years now and my main is the man himself Mr. Reinhardt i always thought that Reinhardt needed a Side Arm ( although he would be so OP ) so I decided to design one for him on my free time . my first thoughts were on giving him a Revolver but then i figured out that even a shotgun…
Hello, guys. This is the first time that I have the courage to show my process and ask for critiques on a forum . I'm doing a 3D fanart of Torbjorn from Overwatch to learn more about the PBR pipeline inside Substance Painter, rendering using Marmoset and hardsurface modelling. I decided to show since the greybox to share…
Hello, guys. This is the first time that I have the courage to show my process and ask for critiques on forums :D . I'm doing a 3D fanart of Torbjorn from Overwatch to learn more about the PBR pipeline inside Substance Painter, rendering using Marmoset and hardsurface modelling. I decided to show since the greybox to share…
Hey Pippy, brought to your post here as I'm also working on a knightly female myself. Was google imaging 'overwatch face' when I got here. Since I've aimed for the overwatch visual style also. Cool to see your process thus far, I'm currently working on my University 'Asset Production' project with my knight. I decided to…
Current: - hey ! it’s been a
while since my first post and I am not used to be showing wip stuff, so recently
I decided to develop a good ‘polycount’ habit in my daily routine. I was
working on a stylized character inspired by Overwatch and based on an awesome concept
done by Valeriy Vegera.…
Hello all! As part of my Masters studies at Staffordshire University, my current assignment is to create a detailed mech from a piece of concept art. For this assignment, I have chosen Wrecking Ball from Overwatch with the intention to reskin him into a beach-themed mech. I would like feedback on the model, textures and…