Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Welcome to max hell...this same thing has happned to me 100 times . You should just model it in Maya and pretend like your using max when someone comes around . Like have a copy of the model open in max and then someone comes around ..boom pop up Max . About welnding the verts that won't seem to weld ? Have you used target…
Great suggestions, both of them. On the comparison - I'll put together a side-by-side of Quadify Ultra vs Blender's native QuadriFlow on the same mesh. Same input, same target face count, results from both shown next to each other. Will post it here when it's ready. On the attribution - you're absolutely right, and I…
Hello, I will not go over all the reasoning for the adoption of the "EA Sports-like" set of tools as some sort of exercise, or even as an admittedly useful shortcut to reduce some tedious aspects of model creation. That is because even though tech knowledge never hurts and can be indeed be very useful ... it is a moot…
Here is some progress on a concept I have been working off of the very talented LD Austin. I will be posting The final render will be in Marmoset. Feedback is always welcomed. The more nit-picky you are the better! Thanks for all the inspiration everyone! :) [IMG]http://www.polycount.com/forum/<a href="<a…
Thanks everyone for the nice comments Well clay brush is absolutely nice, but in many situations i prefer the use of other brushes. Usually you should to learn these: -Standard (together with some alpha, or with its brush modifier that pinches geometry) -Clay -Claytube (a more rough version of clay, allow some sharper…
Correct me if I'm wrong, but I don't think you can have 2 root bones on one rig in unity, that doesn't really make sense to me. A character can have 2 root bones, via having 2 rigs. Another thing I've seen is 1 root and 2 hip bones. Only seen either of those done with mostly ik based animations so the state machines didn't…
tim scripts are some of my favorite max scripts. there are tons of scripts in the installer, but i choose a few to actually install. there are 3 in there that might be of some help to you. Conform_Wrap.ms :This script will conform one mesh to the surface of another mesh or meshes. What the script does is shoot a ray from…
Hey Polycount, I have been working on a gun for my portfolio and it was going well until the normal map. I exported it out of max with .obj files and rendered out the maps in Xnormal with a cage. When viewed in the Xnormal 3D viewer it looks good(besides some small stuff that is my fault). Now I take it over to marmoset…
This is on Blender 3.6 using Auto Rig Pro. I have tried changing rest poses, adding new bones for the IK to target, adding constraints on the IK bone, retargeting on a Mixamo rig and trying to target the IK onto that, and none of it has worked.