You could try Blender as a secondary tool. It has a few extra options beyond what MAx offers. For example it could turn top of a cylinder back to perfect shape with selecting top vertexes and hit "space" in loop tools. MAx doesn't consider them a loop for some uncertain reason with a same named tool. Unfortunately in both…
Okay made a start, would love some more on the tech side? Technical Artists & Procedural Workflows Simon Verstraete https://twitter.com/simonverstraete Artem Ostapchuk https://x.com/artemostapchuk Ben Cloward https://x.com/BenCloward (Very active with shader/terrain breakdowns + UE/Unity tech art) Shaders, materials and…
Hello! I'm creating a target shooter type game. I'm trying to take my SkeletalMeshActor and create a back and forth (slide from side to side) movement with it. I set the movement physics to PHYS_Interpolating, and created my Matinee sequence to slide from right to left for 3 seconds. I also have it looping. My actor slides…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Oh, I remember having exactly these issues. I think you're ending up in this situation because you're starting with some arbitrary cylinder size, and an edge width plucked from the ether. Why is your cylinder 60cm in diameter? Why is it 20 sided? Why are the edges so sharp on such a large object? If you have answers to…
Texture format and bit depth for the normal maps? Also why is there a world-space normal map in Painter? Edit: I don't see a shading seam in Painter, maybe you forgot to attach that screenshot? I do see the normal map alone in Painter, and there is a color difference along the UV seam, but this is a necessary thing with UV…
I use em. You can simply put a space after the bitmap filename, then a number for how many frames you want it to stay up. slide1.tga 1 slide2.tga 7 Or you can duplicate the filename x times instead. slide1.tga slide2.tga slide2.tga slide2.tga slide2.tga slide2.tga slide2.tga slide2.tga
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…