I bet you could fit that entire character into one sheet at 2048x2048 and it look the same or better. In a game it could be 1k or less if not immediately in front of the camera. This is mostly flat colors with no fine details so just reduce the size of the textures until you find the minimum. You can figure the texel…
Thanks! Yeah... the god-rays are DEFIANTLY getting toned-down. Can almost hear the "Hallelujah!" Update coming up real soon. The setting for the set tried to follow some outlines set for a game premise. Basically, in a pirate-ridden world, there are two waring factions: the Caribbean pirates vs the Asian pirates. The…
Just as a background, I have been a vehicle modeler for over 15 years. If it drives, fly's or floats, im sure I modeled it. The thing is, my job is getting outsourced to South Korea or Vietnam! So adapt or die... Recently, I went into a mentorship at 3DTI to learn Maya and Zbrush to try and expand my portfolio. This is one…
Heya! Today marks one week since I started this project. The idea is to make a user-friendly set of modular pieces for creating dungeons. I want to go for quality and reusability instead of quantity. I'm trying to use the pieces I have in different lighting conditions and think of different rooms. My workflow has been…
Hello everybody, i am working on tilable pieces and i modeled some walls etc. I have height maps which is created in zbrush. I want to apply maps to pieces and repeat itself again and again. So i imported map to substance painter to see does it repeat correctly. But unfortunately it doesnt unless i set uv shell 0 to 1 on…
Hi I'm completely at a loss with this issue, and I've tried asking in various places, but with no luck. :( I've tried on Reddit and the Unreal Answer Hub and I've either had no response or very little in the way of suggestions. I'm trying to get a baked AO map from Substance Painter to work in Unreal Editor for a…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
DDO absolutely support multive UV´s! All you need to do is make sure you create your obj-file with the gropups you want. and name them properly so that you know what is what when you move over to DDO. When using an OBJ that has multiple meshgroups you get a list in the top right corner of the "Base creator" in DDO where…
Hey guys. I just bought a new computer and I tried out some of the newer games, and i got very surprised about how they perform on a 2k $ computer... its an i7 6700 with 2x gtx 970 a 32gb ram First example was gta 5. I can easily set the graphics so use more than 4 gb video memory, and to get like 25-40 fps. Another…