RealTime Immersive is looking for a 3d animator, on-site preferred at our Orlando office, but remote work is also an option. This is an entry level, temporary (2-3 month), position seeking an individual with 1-3 years experience in game development animating characters using 3D Studio Max. Check out our website for more…
Hello Polycount! Worked on a realtime head during my free-time whenever I had time off work. Been spending way too much time on lighting and shots in Marmoset, but decided to call it done now. Would love to revisit this type of character for a full-body render, but for now I'm just trying to become comfortable with…
REALTIME WORLDS - Creators of no.1 hit game CRACKDOWN, are looking for bright and talented people to join the team on the next ground breaking titles. Gameplay Sofware Engineer - http://www.realtimeworlds.com/index.php?cat=1&id=376&pid=5&vacid=283 Senior Server Programmer -…
Last update in the bottom post to understand why the video is gone along with some closure for those who were interested in this topic and some farewell Fallout tribute images. Greetings, everyone! There is so much awesome work here and I'd like to share something of mine with you, instead of just stalking everyone's…
Hi, I was always interested in "realtime straming" engines in exploration based games like Grand Theft Auto, Red Dead Redemption... But it seems i cant find any infos on the internet. Everything i find are definitions of the term but no real in-depth information about it. Does anyone have sources for this topic?
I have been wondering if there are any good pbr realtime renderer like marmoset but for rendering out animations or making short films. I know some ppl might mention ue4 but I am looking for a simpler software. Same reason why ppl use marmoset instead of ue4 to showcase their models. I found this:…
Hello fellow graphics enthusiasts, I am currently creating a realtime archviz walkthrough with Unity and I've come across this website: https://ue4arch.com/ Youtube: https://www.youtube.com/watch?v=Gah8sHA1r_8 (UE4Arch - Lake House Real-time Archviz) Now I'd like to ask you to take a look at this and tell me wether this…
Does Maya use CPU or GPU for realtime Polygon rendering? Just curious. You open a high detail model in Maya, huge amount of polygons and you're just trying to look at it in the viewport. What's doing the heavy lifting, your cpu or video card? What about when using smooth mesh preview? Just curious.
REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for an bright and talented people to join our team on our next ground breaking title. Assistant Producer - http://www.realtimeworlds.com/index.php?cat=7&id=376&pid=5&vacid=193 Producer -…
I recently noticed a "special" (or common?) way in laying out a head uv to get more texel density on areas which are more important (face) over other areas (top/back of the head) This would look something like that: notice that the UV space is fully used, the face-part is even, and the outer uvs are a bit stretched, but…