Hi guys! I am learning about 2 ways to texture large landscapes. Mask creating and terrain creation not a problem. I am more interested in texturing workflows. If someone who is pro can gave some good tips, pros cons what is usually for both terrains for games or in 3ds max, Blender. If I have 5 masks and textures for…
Hi I have seen many ways of making UE4 landscapes but wondered what is proving to give good results and keeping a good frame rate. I am going to jump into it tomorrow so any tips before I start would be great. I am thinking of making the landscape in Zbrush/ Mudbox for hightmaps rather then World Machine.
Fair humans of Polycount, I call upon thee! (yet again) I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my…
You need to create a shader specific for landscapes. http://udn.epicgames.com/Three/LandscapeMaterials.html The first picture on this page shows a shader network that will solve the problem. Even if you're not layering like it shows, the TerrainCoords node will allow you to set up the number of times your texture tiles for…
We are an indie studio with released titles, we are working in a game project and are looking for an Environment Artist to do realistic landscape texturing using megascans, speedtree grass and trees material tweaking and optimizations and, landscape material improvement. If you are interested please send me your portfolio…
Hi, Im trying to create a nice Landscape but idk why my Landscape doesnt look that great...I want to create it as realistic as this: This Guy "just" created a Landscape Blending Material with 2 Quixel Materials.. Well i took the Brushify Template from the Asset Store and replaced the Materials with Quixel Materials.. Here…
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
Hello ZombieDEV. Nice picture ! I was looking for moon landscape on google and I got this topic as one of the results. I would love to create such moon landscape for a map. Could you give me some advices ? Is it better to create a moon landscape directly in UE4 or with World Machine ? I don't know world machine but I know…
Hey guys, I don't know if this has been asked before (I did a search!) but this might be an interesting topic because UDK has both now and I just don't know the advantages of one or another. Landscape is new, has more tools, and is probably better for bigass terrains when you have to drive around in vehicles, but it…
Normally you don't import the height map in the material, although you probably could... but normally you import it through the "new landscape" menu. More info about landscapes with custom height maps here: https://docs.unrealengine.com/en-us/Engine/Landscape/Custom About halfway down the page.