I'm trying to extend my created class through the class UTGame. I typed in what I need to do that and UTGame didn't come up as an extendable class (shouldn't you be able to right-click on it and check its definitions?). I'm a little confused as to if I missed a step or something. Did I click on the wrong thing in…
Time extension! A few of you have brought up that 8 weeks will be really tight for you to complete your entry for this contest, and we'd hate to see artists not enter under fear of not finishing due to a lack of time. So, rather than extend the timeline towards the end of the contest we've decided to extend the contest…
Hey Guys, After chatting with some of you about your progress and thoughts on meeting the current deadline, we have decided to extend the War Paint competition until January 31st, 2016. We hope that this will increase the number of submissions as well as give everyone more time to polish their work. Thanks!
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
I played as a soldier and I took the Viper (extra ammo + extended barrel) and the Revenant (stability + extended barrel). I was using the Matlock, but quickly realise that the Viper actually carries more ammo than almost all assault rifles and does more damage, go figure.
Ok, I extended the upper arms again. They seem to be about the right length now (I think) as they matched up closely to various reference pictures I compared them too. I also narrowed the shoulders a bit and extended the deltoids slightly further down the arm.
Your distance seems fine, but you need to extend the bake by a few pixels so it bleeds past your island bounds. Not familiar with SP's baker though, so i cant tell you how to do that exactly