Hi Polycounters, Its been a while. So this is my take for a ONE TEXTURE environment using UDK. The floors have a separate texture, but all the structures and some props share the same texture. The scene looks a bit empty, I am working on some props to add, like a big container that will be placed in the middle of the…
Hello, looking for some more contract work doing PBR environments and props http://coffeeoutlaw.artstation.com/ message me if interested. pay rates negotiable
Hi guys, Here is a small WIP environment work, based on a photo I found on AbandonedPorn.com. I wanted to make a small piece, with a focus on textures and lighting, and trying to keep dynamism of composition. Last Update : Plaster Tut p.3!
Hi everyone! I've recently finished working on my first (small) environment project, and i wanted to get feedback on it. I wanted to create a contrast between lots of foliage and old machines/objects, and was at the beginning inspired by The Last of Us because i really like the destroyed and abandoned look. I would really…
Hey guys, I am getting close to finish a environment I've been working on my free time in order to improve (and prove to myself) some of my game environment skills. I am pretty close from finishing, just missing the coffee shop on the alleyway, model a couple of props for some extra set dressing, clean up some textures and…
Hello, A small international team requires a contract environment artist for one or two week's worth of work with the potential for future work if all goes well. We're working on an unannounced project on Unreal Engine 3 and experience with the engine would be essential to some degree along with experience making game art,…
I met a traveler on a green foreign forum page He seems to learn a
lot through his experience and age My hat is off for
any wisdom to be spare. End even no need for any goat sacrifices as a fare for gods to please
them in my sake , to be awake and drive beyond
what lurking evil might be there. At first it might pretending…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…