The industry is in a super unstable place right now. Sure, games are selling like crazy, but production costs have exploded so much that it’s getting harder and harder for devs to even break even, let alone make a profit. When I go to indie events, I can really see the struggle of these micro-teams trying to make a living…
Hey all, I'm teaching myself how to use the unreal engine. I created a complex car I wanted to rig and try and drive around in the engine but I wanted to texture it first. My question is, how many UV maps should I create for this car? It has an open cab with many accessories and an interior. Should I put all of the car…
--- LATEST PROGRESS --- --- ORIGINAL POST --- Hi everyone, I’m a second year computer games art student at Teesside
University, I’m currently working on a recreation of a 1960’s New York City
Subway car. I want to share my process as well as gain feedback
and critique, to further push my project and future work. I aspire…
Hi All 3 weeks ago I had my car wing mirror kicked off by some young vandals. This week it happend again, and thay also did my girlfriends car causing almost £300 worth of damage and I expect it to happen again soon. Problem is we dont have a drive and have to park our cars at the side of the road and we can only see the…
It's been since college since I've done any compositing/greenscreening but I'll see if I can help. The key on the green screen pull has a really hard edge, try to feather/soften the roto on that edge to get a more believable composite. (maybe add a small amount of motion blur to her as well) The lighting is also a little…
Ok... let's leave it at this.... I've been oversaturated with Cars for the past few months (that qa job i've mentioned), I'm a car nut (so high expectations on certain levels), and I *still* had a great time at this movie. If I can enjoy it even after a non-stop direct-to-brain assault of Cars related stuff, it's pretty…
there are several edges in there that are not really needed in order to define the 3d shape- but I guess that can be part of optimizing once you have the basic shape down. Like some edges seem to flow through all parts of the car which are not always really needed especially if its a low poly aka portable game. Also wheels…
I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
Cars, hands down. You can't compare wartime figures because the gun is a weapon, while the car is a conveyance. You can only get a fair comparison when both are intended to be used for recreational purposes or as necessary tool (though how necessary hunting or home defense is is pretty ambiguous). If this statistic is to…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…