I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
I've run into trouble with a model I'm working on, and therefore I'm asking for assistance/paintover (as suggested here: http://polycount.com/discussion/comment/2555005#Comment_2555005 ) Model: Issues: Does not really look like a girl/woman, as far as I can tell. I've wasted several days, and I can't pinpoint the remaining…
Hello Friends, There is a new Blender version available, and so we release a new version too. Bforartist 4 version 4.3.0 Bforartists is a fork of the popluar open source 3D software Blender. With the goal to improve the graphical UI and usability. And is, like Blender, open source and free to use. The binary downloads can…
Hey everyone, I recently started a YouTube channel called **Nexus**, where I share educational tutorials focused on Blender — and soon, After Effects as well. Here’s one of my latest tutorials: ▶️ [Modeling & Shading a Realistic Coffee Kettle in Blender]( https://youtu.be/i5WZxlrTWo8) I'm trying to improve the overall…
Hello I'm having problems while baking a normal map. When I bake something it covers the entire area of the UV texture! And according to the tutorial the only area that should be covered in purple is the area of the mesh I'm baking. Here are some images to explain myself: 1.Here is my selected object before baking:…
I will add more to my statements, i am also finding it difficult atm to replicate marmoset results in blender, thou again its a learning/knowledge handicap situation. Otherwise the majority probably should just stick to marmoset it saves SOOO much time.
Cinematic with a bit unusual story of creation :) https://www.youtube.com/watch?v=PBsz4BjyHRkMany years ago I wanted to make a short cinematic showing life on other planet. But I decided to make my own 3d software, you possibly know as Teya Conceptor (or remember even before as Polybrush..).So now I made this video using…
Time for another update. It's been going very well, made solid progress. :) Here are some pictures from Blender. So you can see the real skeleton of the bike. And just under the central area is the main power core just behind the steering, as well as the transmission. I've been spending the past several days refining the…