Hi guys. I have some free time and i decided to redo some of my recent work. There are thing to improve on the texture, so it's WIP now. He's for RTS game, 1500 tris. Any suggestions will be appreciated. Wire: Textured: Render:
Hello Polycount, long time no see (entirely my fault, for sure). I wanted to post up a WIP of a gun I am working on, possibly for a game that might come to fruition. I don't have many WIP shots saved but I'll post what I have. I'll eventually get around to posting up the textures and a model progression. The gun is…
Been working on this guy for about a week now. First time doing a hi-poly -> low-poly workflow, and I'm pretty happy with what I have so far. Would love any C+C you guys would have for a mere mortal like myself. Hi-poly Low-poly bake WIP texture Thanks for taking a look!
Hi everyone! Thought I'll post something again since its been way too long :) Here is are some wips of my sculpt of the redskull which I based on a painting by Dan LuVisi. I am about to Zremesh it to add more details. Just gotta do some small things before I do. Feedback is very welcome :) Cheers!
Hello, this is my WIP entry. The "rough draft" is done, and now i want to polish, optimize and improve. Would you be able to give me some feedback? https://imgur.com/a/ozeTZjo
This piece was inspired by a concept by "biboun" Christophe Fossard (https://www.artstation.com/artwork/WnlA2). I have recently refocused my work towards characters, so I've been trying to practice. Sculpted in Zbrush. Just a quick Zbrush Render too, since it's just a WIP. Any crits and feedback are massively appreciated.
Okay, here is another personal project that I recently started... A week ago I finally got a chance to see the new star wars movie "Clone Wars", the animated film. I was really blown away by the art style of the flick, and despite the many poor reviews I actually enjoyed the movie a lot (maybe because my expectations were…
I created a house model to work on hand-painted textures with, and possibly made it too complex for its purpose, and now I feel a little lost on its design. Should I try a simpler, more cartoony model? Textures are still WIP or have a placeholder, but any thoughts on them are appreciated too. :)
This is my wip for the grand kai. I am going for a realistic interpretation of the character with similar anatomy to the cartoon counterpart. I need to finish blocking in his clothes and make his boombox and then start detailing his clothes etc. Let me know what you all think thus far.