After browsing this section for a while I've come to a conclusion that I'm supposed to start to post only if my project has something substantial to show. But then what if I commit to a grave mistake early on? I do need help with the whole thing after all. Deciding to just go for it, I'm starting this WiP thread, sorry X)…
Hey, I want to learn unreal engine from zero. But all of these plugins and settings that are enabled as default confuses me. I would like to know what each of these plugins are responsible for. And i would like to learn the ones i need one by one. I tried to turn off all of the plugins but it kinda removed more than i…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
I'm trying to modify the UE4 ball rolling default scene to behave more like Marble Blast. I've watched some of their tutorials and figured out how to add the third person camera controls easily enough. Now I'm having trouble figuring out how to have the movement controls work in respect to the camera rather than world…
Greetings everyone! I've recently started animating (let's say 6 months ago?) but now I am supposed to animate with a character rig. I have recieved a biped character rig with a default animation in it. My question here is, how can I delete this animation from the rig and start my new animations ? I don't seem to be able…
All true but it's not a rendering issue. the amount of time on the gamethread seems to be directly related to the number of loaded tiles I'm made the project workable by building HLODs, only loading a relatively small number of tiles (8x8 = 40ms) and using the show HLOD in editor toggle its significantly slower than 5.3…
Hi Polycount, Not used Mass FX before so thought I'd give it a try to save me time having to place all of these hockey sticks manually in a small bin. When I simulate the physics I'm getting this sort of result: Most of them simulate correctly but a few rogues just go completely wrong. The bin is a Static Rigid Body with…
I'm having all sorts of problems with the tumble tool viewport rotate thingy in Max. The first problem I ran into was the locked in orthographic view thing which is completely unworkable for anyone moving over from Max. Why this is set to on as default was a mystery to begin with, but it seems its to cover up for some…
If I have an object in the scene selected and I deselect it, it will freeze Max for about 3 seconds. However, this only happen when I have the either the modify or hierarchy tab. Things I've tried: I'm using 3Ds Max 2015 64 bit Restarted max Restarted PC Reset UI to default Installed service packs 2 and 3, I already had 1…