It's the extra drawcall/texture. Although two drawcalls rather than one isn't too bad as you'll usually have hundreds of drawcalls per scene. The problem comes when you repeat the same object over and over again (in this case if you were making a whole container yard). This can cause a two drawcall container to turn 200…
Hey mate, So first things first. Your pillars are looking really good. I really like the look of them. When you take a second pass at them, I think you do need to look at making them dirtier (dirtier at the bottom and cleaner at the top and all that) and I'd also add some greenery to break them up a little more. I also…
Took me a while to get the bakes how I liked. Low poly currently 23k tris half from the blade, in hindsight I should have aimed lower but while decimating in ZBrush I was starting losing too much of the silhouette. Im doing the bakes in two phases because substance was baking separate objects onto each other and was going…
I'm designing my character for a game for Unreal Engine. Games usually have a big FOV (angle of view), such as 90 degrees typically. I set FOV to 90 in UE, Maya. and ZBrush. The perspective in Unreal Engine and Maya is about the same. But much different in ZBrush - it has much less "fish eye" effect. To demonstrate this, I…
The only tablets I perceived as too large to use comfortably were the A4 'oversize' and larger models back in the Intuos 1 and 2 days. Some shops had these probably because the thinking was bigger = better but these were too much to handle and an awkward fit on the desk and also their cases were pretty thick. I'm currently…
Update 28-8-2016: ___________________________________________________________ Here are some screenshots of an environment I've been working on outside of work for a few weeks. I think I'm getting close to calling it finished, but there still are some things I want to improve. Feedback is more than welcome! I did notice…
i bought a macbook as a computer-on-the-go. 13-inch tft, intel dualcore whatever, 4 gigs of ram, input device is an intuos3 a6. around 2.6 kg or so + tablet. i find it too heavy/fragile to just have it with me very often/for short trips, also a single monitor almost triggers claustrophobia for me these days. however it's…
Hey guys! Getting the layout done was quite a fight, it's just crazy how personnal taste can vary from one day to the other. I spent way too much time on this, but oh well I guess that now that it's done it gives time to focus on more new content. Spacey, good call on the uncentered header - then again since I'm not a…
Worked on the female face a bit more. I sort of started over for two reasons: One: the face looked too manly and Two: I wanted to convert the mesh into a Dynamesh. When I converted, I lost a lot of the detail, which ended up not being such a bad thing. I'm attaching a full body shot as well so the proportions are…