What kind of work are you looking for? It's best to tailor your resume, adjusting it to each specific job you're applying to. I would suggest removing all the fluff (photo, inspirational summary, graphic design layout, etc.). Hiring managers just want the facts, don't waste their time with embellishments. The things we…
there's another option: if you open the map up in mcedit, you can remove chunks from the world. if traveled to again, they will regenerate. there's another one called minecraft-chunk-delete that has the same end result, but is automated and relies on defining "safe" areas, though i'm not sure it works with the new map…
In my mind, pelt mapping is overkill. What's really cool are the inclusion of mapping gizmos in the UnwrapUVW modifier and the new Relax algorithms. You can now completely unwrap a model using only one Unwrap modifier, instead of having to continually select a group of faces, add a UVWMapping modifier, add an Unwrap…
ehehe now this is what i call a good critic ! thanks for all the point outs now to my refutation : this character spends alod of time away from the base, so he needs some hard and good protection whelst he is away so that he hasnt to repair everything when he gets shot , the screws, vents , etc are part of removable parts,…
I want to do some mocap cleanup in Motion Builder. I've watched a few tutorials and tried a few things but none have lead to a satisfying result. My mocap clips have a huge amount of noise because the mocap setup I've used is not a professional one. My goal is to remove that noise, and do a bit of correcting (foot not on…
I'm trying to collapse a rig to keyframes with Motion tab -> Trajectories -> Collapse. All goes fine. My problem is that I have to remove all helpers, splines and IK Goals due to export reasons. But when I go this, my whole animation gets messed up? Should this really happen? The bones have their own frames and animation…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…
Hey guys. Looking for some crit on this. Got some feedback from tutors which i'll share with you. Would like to know what you think i could improve to make it look better. Okay first of all the sword. Feedback from tutors: - Change the middle area of the sword (it does look random i have to admit) - Define the hilt better…
Hey guys, I'm redoing this one scene I'm working on and unfortunately I ran into some snags with some of these meshes. I might start a new thread for this in pimping and previews but I need to plan it out a bit more... Anyhow here's the issue: I've exported all the meshes out of Maya as OBJ's and imported them into Max for…
Epic Games has been quietly working behind the scenes on a M-M-MASSIVE update for Unreal Tournament 3. However, the most exciting news may just be that this is only the beginning - a very small part - of what they have in store... SUMMARY OF MAJOR FEATURES:* Major enhancements to Server Browser * Visual and menu flow…