Heya :) I'm looking to get in contact with someone who not only knows their way around Unity, but can do some web programming as well. PHP primarily. Use this thread to discuss what you may/may not know or ask questions specifically. If you fit the description immediately - please email me here: adam[at]polycount.com This…
Thanks, but this is supposed to be the final version of the walls. I'm just using a white diffuse in unity. Not using a diffuse map at all. Here's the 4 bounce version. Still has issues. Give what some padding? The UVs? Or is it a setting somewhere I don't know about? I'm having Unity automatically lightmap the UVs.
Does anyone know how to get unity animation clips to update when the fbx imports? First import they all get setup but then when I start changing or adding more animations they stop updating and I have to do it manually.
http://www.dialoguer.info/free.php It's apparently a tool for making dialogue trees within Unity. They're giving it out for free for the next few days. Sounds like it'll be pretty damn useful, as the dialogue system I'm working with at the moment is really cumbersome.
This last week I've been migrating my website over to a new web host. I've decided to put up some of the artwork I've created over the years. These are items that have never seen the light of day, and offer them to you all for free. I am not using them, so no point in hording them. I intend to keep digging through my…
Hey there! This is a desert race minigame im working on just for practise. I worked around to make a sand shader and made one with Shader Forge. The dunes are modelled in Max. I'm about to finish the racecar even though it's not really an offroad car. Also I noticed that some games use actual geometry instead for the…
I'm not writing the shader yet ;] Problem with vertex colours is : - I painted vertices in max - imported as fbx to unity - painted terrain with detail mesh painting - all detail mesh is tinted with vertex colours ( == grass is red ;]) As far as I know there is a plugin for Unity to vertex paint but I wasn't talking about…
I am working on PBR allegorithmic and I want to export for unity 5. However when I try to do so, only emissive and normal get exported. My specs are colored. anyone got a clue how can I fix it? How would I do it manually if I am using spec/gloss (smoothness)? Do I have to put the spec in the alpha channel of the gloss or…
Hello, I'm new to Unity too. Do you perhaps know why my normal map won't show up. Its set to Normal (Texture settings). I'm using HDRP setup. The texture has been exported SP with HD unity pipline. Thanks. SOLVED!!!!
We have a full-time position open on our team for a 3d artist in the Brighton office, UK. Job description and application instructions here: http://unity3d.com/jobs/position?id=ot2W0fwb Feel free to PM me or ask in this thread any questions you have about the job/Brighton/Unity/stuff we do/etc and I'll try and help out as…