Cheers for the reply CW! The DX shader is just a realtime shader, Xoliuls in this case but I don't think it's related to the shader since as you noted, the problem is evident with the standard Max shader too. The problem is those super harsh shadows, almost like I've set viewport lighting on with hardware shading and aimed…
Hey there, I was working on a mjolnir hammer for my University summer project and my tutor said it'd be fun to try and put it in Skyrim, but when I was importing the asset in, I noticed that outside Maya and Marmoset, the object looked as if it had smoothed normals in places where it didn't. Just to make sure I went back…
http://www.polycount.com/forum/showthread.php?t=110022 So I downloaded this shader from this thread, I put the shader .fx file but I don't know where the other files go. There's no read me file Where do these files go?: fresnelranges.png fresnelranges.tga hue_shift_90_degrees.dds juggernaut_lightwarp.tga rgb_identity.dds
I am trying to build a blend shader that blends together 4 different tileable materials through a RGB texture or vertex color. Here it is working: Right now its all hard coded into the shader and it works fine, but I want to organize it so I can use Material Instances. Here is my issue, I want to be able use prepacked…
@sprunghunt The vertex color solution works pretty good to control each object and assign specific colors, thanks :) @oglu I'll look into that video too! Arvid Schneider is really great in arnold shaders and procedural things For everyone interested, this is some code I write : import maya.cmds as cmds import pymel.core as…
You could definitely improve the texture resolution by not using an "atlas" layout, but instead using tiled textures, and mixing damage with vertex color. We have some info on this in the wiki. http://wiki.polycount.com/wiki/MultiTexture and if you check my Sketchbook, I share some shader graphs for making these kinds of…
Hello to all! I have a problem that I can't understand how to solve. When I use Ray Tracing on a glass shader for some reason it glows on its own. Even if I turn sky brightness to 0 (second screenshot) it's continue to glow. Why this happens? On the shader there is no emission parameters. If I turn off Ray Tracing the…
I thought I knew how to do this, but it appears I don't. The picture explains my question better. How do I make it not do stuff like in the upper left picture? That chair is what I was trying to do initially, and I made the other thing to try to make a cleaner example, but it ended up with less of what I was referring to.…
Hello! I'm a new 3d modeler. I started just a few months ago and creep the forums regularly but have never posted before. I was hoping someone could help me. I've had this issue a few times whenever my teachers tell me to just use the wireframe shader to get the wireframe views. Whenever I try to make a wireframe using…
Yay for quick solutions! You should still reduce those extremes in the normal map. If you need lower texture resolutions for mobile web, the shading will get much worse as the texture MIPs down.