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Ray Tracing glass shader issue

isa


Hello to all! I have a problem that I can't understand how to solve. When I use Ray Tracing on a glass shader for some reason it glows on its own. Even if I turn sky brightness to 0 (second screenshot) it's continue to glow. Why this happens? On the shader there is no emission parameters. If I turn off Ray Tracing the glass works well but I need Ray Tracing for other materials combined with glass. Is anyone had the problem like this?


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