This confuses me. What is it supposed to be? A blob man who has failed at consuming his keyboard, got pissed, and is now trying to type about how pissed he is on twitter even though the keyboard is in his mouth? I'd like to see a quick concept or a bit more of an in-depth description of its intended purpose. Unless I'm…
Before the second phase of the idle, I'd suggest putting more motion into the fingers, maybe even a looping grasping animation. It would also add something to animate the tail swaying left and right in reptilian fashion. As for the second phase of the idle at ~180, I would advise against using the head to lead with the…
I wanted to do something with a less faceted or mid - high poly look. And in research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. I just want some opinions/feedback on the topology in regards to the loops and density…
Hi, I'm Germán, a 3D artist mainly focused on innorganic modelling. I have years of experience with Maya and Substance painter, some basic knowledge of Unreal 4/5 and as of late I've been experimenting with AI to create concept art or materials with Substance Sampler and Stable Diffusion. I can also handle myself with…
I know people have said don't use a lot of polygons, and keep it basic, but a really good way to do that, especially with mechs is to model it piece by piece rather than starting the whole thing from one primitive. This way you can get the complex shapes you want without having unnecessary edge loops. Think of creating the…
Hellooo Polycounters. I recently posted this on my couple-week-old thread, but as I had feared, it was too deep within the bowels of the internet to garner any interest (except Toxic_H2O's :D thanks) As of now I am a fresh-outta-school 3D artist looking for work, specifically, game environments, and was wondering if the…
Is this going to be animated/blendshapesed/morph or just clean topology for sculpting fine details / low res version for texturing ? What ever the answer there are some weird form and edge loops but if its not going to animated don't concern yourself too much One thing I suggest to change is her jaw angle and underchin…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…