He is cool, VERY cool! Nice texture work, good use of space when you unwrapped. Great way to giving more important areas of the model bigger texture space. I would say this is up to industry standards EASY! Now for the crits: (I only mention them to make it better) -Design Flaws- - The second mask strop shoul go above the…
Hello everybody! Im very new here in polycount and also new in the cg industry and I would like to ask for advice from those who have been in the industry for a long time that may have gone through the same experience. First off, this topic may sound a little too personal since its coming straight from the bottom of my…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Vagrant Story. Lots of potential there. Would love to see another Chrono Cross/Trigger game as well. I kind of agree with the thought that Final Fantasy needed to end a while ago. After 9 I lost interest, and this is coming from someone that was a hardcore completist of those games since the NES days. They just don't have…
The head may be small, but take a second look at it. I very much like the head the way it is He has a very freaky nature to him which in my opinion is why i like him. Proportions that are exageratied is a very fun thing to look at, but mostly when they are unintentional like yours. Sometimes a good idea can come from…
Hello! My idea is early 20th century climber/explorer, that has snow and frost covering his face and beard. The character has interesting old gear with him also. I really want try and improve my realistic character creation with this. I also have wanted to test xyz-texturing maps for some time and I thought this could be…
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
Thanks for all the comments! Really guys, its super awsome, makes me wanna do more and better! Since people seem to like both variants of the head, I more or less decided to go in the direction of the concept and picture A. I have spent some time putting more detial on him, and dont know what to add anymore, so I moved on…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…