Hi guys, this is my first post on here and I was hoping for some good feedback on the Metal Gear Solid Port environment I am working on at the moment. Tried to keep all assets as close to the game as possible, and making changes where I thought would help, I used both the original playstation version and the gamecube twin…
Okay, I'll go in and give them more definition to seperate out the materials. I felt like the beak and body where too close to roughness and am working on toning down the roughness on the body and maybe even adding a plastic like roughness multiplied over the beak. I'm not quite sure what you mean about not making the body…
Jeremy Ernst shows off his rigging work on Gears of War 3. https://vimeo.com/32220149 Jeremy has also put together a PDF for his GDC 2011 presentation, which has a ton of great info in it. http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf Thanks to slipsius for the heads up on the…
Hey hey guys, thanks for the encouragement. I'm still chugging away at this. I'm unwrapping and test baking as I go. And fixing all the little mistakes I find at the same time. It's getting pretty tedious now, with the Max crashing frequently and lots of hopping between heavy files... gotta grin and bear it. Or grin and…
I gotta say this is really a dirty trick and I suspect greedy investors. The only only online game I have ever bought was Dragon's Dogma' and it had already been offline for about 2 years. No discussion about the difficulty of making it single player. Every game I own can be put offline and still function. Let the buyer…
[ QUOTE ] Do anyone think there will be a job boom whenever next gen consoles are out and more and more titles are released? [/ QUOTE ] As much as i think the PC as game platform is going to die. There's more work involved and [insert what ror said], but if you look at the xbox360 lauch titles, they all look horrible.…
My girlfriend was flipping through the channels and noticed a show that was video game related about E3. I sat down and watched it and it was pretty cool behind the scenes look at Epic crunching to make the E3 deadline. A little to much cliffy B for my own personal taste but also a much better look at how the video game…
So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?,"…
Hi my name is Alex, I'm a 3rd year games design student at Staffordshire University currently undertaking my FYP. I am investigating the current industry techniques and software used to create 3D characters, then putting the "best" techniques into practice by creating a character. Part of my research requires that I…