First time posting here, I created a stylized version of a Footclan solider from TMNT. I'm experienced in Zbrush but my texturing skills in substance painter are new i've only been using it for around 2 months now. i've been trying to improve but not seeing much progression if there is any tips on how to improve my…
Hey Guys, Its Final Year at University :| We have to model a Hand held character model to the same art style as Darksiders 2, below are some of the criteria we have to follow Character limitations are as follows. (Counts are in triangles NOT polygons)1) Triangle Count of 20002) Character must be designed with an Action /…
hey all! so lets say you are making an environment, but your meshes are looking a bit flat and polygon starved. well rest easy! I'm here to tell you that the solution is not to add more polygons, but to put about 20-30 minutes more effort and attention into your normal map. lets have a look at some examples: this mesh is…
Not sure why you have done hard low poly optimization but using UDIM. If its a movie asset you can use way more polygons and get rid of those shading artifacts. For games UDIMs are still not very common workflow. It looks like you have not split smoothing groups where you have UV splits on hard edges like trigger area…
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
Hate to post this seemingly simple question here but I couldn't find anything anywhere else. When I drag out a mask, all polygons in front of the model and behind the model are selected. Is there a setting so that only polygons seen by the camera get masked?
Its really noticeable that the light bulbs are just billboars. Make them from polygons. They are cheap nowadays ;) Also, some of the meshes are using a lot of polygons as I see so this billboard thing makes the detail of the scene unbalanced.
right, sounds good, can anyone recommend software for sculpting foliage? or is polygonal modeling the only decent way. For polygonal modeling should i use max or maya? (have little experience maya. very little in max)
Don't worry Kotaku is just waiting for the analytics from the polygon articles to come in before they do theirs. If Hatred brings traffic to one site the rest will jump on it too. Free publicity for tasteless trash. Polygon is a complete disgrace.
How the heck do you get 1500 polygons on just the bolts? Just make them cubes, and delete the invisible polygon. 32 tris per bolt, 320 for the whole. The lowest LOD shouldn't exceed 100 polies.