Hello everyone. Yesterday i had a conversation with a friend about DDO (dungeons and dragons online). Im a 3d artist and i was trying to explain to my friend(playing ddo) what is a normal map. I figured that ddo have normal maps only on some walls and not on armors etc. So i decided to try to export some game files and…
Hey! I've been working on my game project for over a year and a half now but i never had enough people to help me with it, that's why I'm writing this thread. The game is a 3D stealth anime style game about a 24 year old woman who one day found her brother shot in the head when coming back from work. She then decides to…
Hello everyone! Firstly, this is my first post here. I found the forum after searching Google for polycounts of circuits for racing games. Thankyou very much for welcoming me here, I hope I can build a good relationship with the members of this community. :) Ok, so down to business! I'm in the middle of a project that sees…
Hello Polycount. I'm not sure what is going on. I tried baking this in zbrush and Softimage. But it is always showing faceting in the same spot on the model. Any suggestions? Selecting Binormals appears to lessen the problem but the model quality overall looks worse then using a Tangent Op. I'm not even sure if that is the…
Heya guys, I'm new here and would like to say hello to everyone! I have a little problem at the moment...when you guys show off your work on your portfolio, do you show pre-rendered work or grab a screen shot of the viewport? I can't seem to get screen shot of the viewport with full detail of the complete map i applied to…
Hello my friends! First, i want to apologize for my english, it is not perfect at all! I decided to imagine a new skin for Jinx, she terribly needs one! Here are the steps of the composition, thanks for watching, and good luck for all the persons engaged in this contest! I've seen so many stunning arts, you people are so…
hello im new here and I have a problem that drives me crazy is about mi animation scene in marmoset here my animation looks perfect in microsoft 3d viewer but in marmoset the helix animation have a strange movement I don't know why this problem happens, but in unreal engine works fine to, only i have this problem on…
Hello guys. I am looking for some techniques for creating creature skins. I've already got a lot of references but when it comes to creating it's complicated. I found some information on the process of creating with alpha and by hand. Anyone who has any idea or tutorial about different techniques and forms, and can…