Weapon design has been finalized and published. Here are a some in-game shots! More images can be seen in the first post of this thread and on the workshop page. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=683283135
Hello, here's our new Timbersaw set we submitted to the workshop. We tried to give a sort of Tribal theme to it with the bones and carvings. Loading Screen: Ingame: Link to workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=795061107 Vote for it if you like it! Feedback would be greatly appreciated.
I've been worked, in team, on a contest workshop of Dota 2, the theme was Warhammer Total War Battle. My principal work was on this character, Dragon Knight. Link Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=749881354 Link Arstation : https://www.artstation.com/artist/lucasgallo
"It came from the shadows of the universe." - Scientist. Workshop file: (available soon) Preview: http://imgur.com/1OUncYk (available on the workshop soon) I used: - Photoshop CS6. - UV sheet from SG553. What I expect: - Accepted as a Military Spec or Industrial Spec weapon.
Weapon design has been finalized and published. Here are a some in-game shots! More images can be seen in the first post of this thread and on the workshop page. Workshop link here: http://steamcommunity.com/sharedfiles/filedetails/?id=688415849
Weapon design has been finalized and published. Here are a some in-game shots! More images can be seen in the first post of this thread and on the workshop page. Workshop link here: http://steamcommunity.com/sharedfiles/filedetails/?id=685476522
yeah at first it was so, then they added a tag. Also I remember both the workshop importer and the workshop website were not working correctly.(the website wasn't updating). All and all I think the chance of an extension is very very low.
Also might I add a way to make some money not necessarily through freelance. I know some people on PC do this stuff full-time: -Unity Asset Store -Dota 2 Workshop -TF2 Workshop
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf I'm not sure if this is up anywhere else, feel free to remove if so. I just think every character artist needs a copy of this tome of goodness on their wall!! THANK…
@tremulant: heh, not really, if it was the Styers way there'd be an 8-pack on the guy. I sat in on his low poly workshop a few quaters back, it was....ok. By the end of the workshop the character looked more alien than human. Anywho, progress...