So I've been told before, to maximize my texture density is to overlap the same UV's. Now when I started doing this, I find 3DS Max takes a really long time to render out the final texture sheet and when it does, it's with the red errors being displayed. I've been looking for tutorials but I keep coming across ones where…
hey all - i've been slowly building a sci-fi modular set in 3ds max, which i will then texture in quixel and finally import into ue4. i've always used quixel for simple, singular props. however, i'm curious about the suggested method for texuring several modular assets? all the assets will be used to build an exterior…
Hi, I'm Alex Taylor, a second year Games Art student at university of Hertfordshire. I'm in a team of five who're developing a UE4 cinematic gameplay trailer to hopefully get into our end of year show! :blush: What's going on? Deity is a fantasy-adventure, open world game where corrupted gods roam the land. You're revived…
That's not what people usually do. In archviz I believe people use a skylight to help with correcting the GI. Basically the reason the scene looks like this is because UE4 sucks at default Global Illumination and Indirect Lighting. https://ue4arch.com/ue4archs-unreal-engine-4-lighting-workflow-part-1/ It seems most people…
I have had the privilege to make quite a few tools / scripts for UE4 this year. Probably the biggest thing I am proud of is the 12x12km Geospatial Landscape at 1 Meter Per-Pixel Resolution. Getting that thing to run was quite a challenge. The Building Creator was super fun to make as well. Here is the Reel.…
Final Update: Original Post: Just started working on this three days ago after playing through bits of both The Last of Us and Uncharted 2. I got the itch to make a destroyed train car in the snow after playing the intro to Uncharted 2 and thought it would be interesting to apply the design aesthetic and post apocalyptic…
Hello polycount! It seems Funcom is relaunching the Secret World with a bunch of updates and as a fan, I decided I would create an Environment centered around that theme. The end result that i'm looking to achieve is an office like interior with a blend of Gothic and industrial themes mixed together. The mood i'm looking…
Here are a couple of my latest assets. I was able to make them pretty quickly! I have started another project with a few of my friends making a game so that will be taking some of time away from this project. But I will not abandon it completely! Here are some candles for the bedroom which will be the primary light source…
Finally we made it! Preparing packages for the marketplace took the last few months, but it was worth it! Thanks for polycount feedback Marketplace UE4 link: https://www.unrealengine.com/marketplace/en-US/slug/scans-abandoned-factory-buildings-day-night-scene and latest videos: Fly-through: https://youtu.be/KF_GxS1NTA8…
Hello Guys, I'm looking for an environment artist available to create one specific Rock asset for an UE4 Mobile App. This work is obviously paid. I need someone available now to create this asset. I can not currently provide any additional information on this topic . If you're interested PM me. Please include the following…