I've set up a generic pattern masked upon a cylinder. What i want to do is "extract" the masked out area "bevel" the edges at the same time. Is this possible?
export the mesh as obj, reimport, as a new tool and see if that fixes it. if it does, you can now re-construct the lower subdivs and continue adding more,
I hear about this new Plugin for GIMP that let you create Normal Maps. The Plugin name Insane Bump, they release a new version, 2.0. any one tested it?
I do this in Max all the time, I select two edges and hit bridge, no problem. However, in Maya it's giving me this error and I'm not sure what I'm doing wrong.