Tried to challenge myself by doing a speed sculpt, and did it within an hour. I have a bad tendency to spend more than the time required on a single sculpt, may it be hours, days or even weeks. Original concept by Thomas Mahon on Artstation : https://www.artstation.com/artwork/Jxmyz Truer to the concept: Artstation link:…
Hi I could use some feedback on what people's preferred program is to 3D paint textures onto hard edge objects; I'm a weapons modeler and have been using 3dsmax's Viewport Canvas for a few years now, but its just getting way too laggy as I'm now going onto 2048 sets for weapons. Even when it works, it's not the best as…
Hi Everyone! I've been working on this character on-and-off for a while and getting ready to call it done and move on to another project. I'd love to get some feedback on things I can do to improve. This is the first time I've painted textures in this style, and it was definitely a learning experience. I realize there are…
We are in the process of making this run and gun game called Plunderbuss, and thought I would share our progress. Short description: Robot pirate captain in space who has a gun that fires coins and money (plunder). Arcade platforming side scroller. The team is comprised of second and third year university students. I'll be…
I have a ton of really good references but I worked on her arms for too long that I cant even pin point the major mistakes anymore. Instead of getting better, her arms are looking even worse DX So I would appreciate it very much if I can get some help DX http://i.imgur.com/LsiOKmO.jpg
PBR workflow is the same everywhere. *No shadows in Albedo *Most surface detail is handled by roughness/reflectivity channels. You don't want your albedo to be noisy. *Accurate material definition and layers. Wood, metal, skin, or plastic etc all have unique properties. *Use calibrated values so your prop can be lit under…
I've been working on creating some painted-style rocks. Something relatively simple that I could get some nice practice with. Basic Diffuse-only shading. I'm not entirely happy with the result, though I've yet to pinpoint exactly why. Any critiques and advice would be very welcome. I'll be starting on the second rock soon…