@d1ver Hey, thanks for that. In my game the player actually dives into the pool and that's where the main part of the game will take place. Wouldn't the pool be considered the focal point in this context?
I've set up a generic pattern masked upon a cylinder. What i want to do is "extract" the masked out area "bevel" the edges at the same time. Is this possible?
export the mesh as obj, reimport, as a new tool and see if that fixes it. if it does, you can now re-construct the lower subdivs and continue adding more,
I hear about this new Plugin for GIMP that let you create Normal Maps. The Plugin name Insane Bump, they release a new version, 2.0. any one tested it?