Hi Polycounters! :) Been bored over the summer break from University so I've decided to start a new project. Some of you may remember the concept from a MNC from May 2015 but I never had time to do it back when it was on so I thought I'd give it a crack now! The Concept: I plan to deviate from the concept and instead of…
LATEST UPDATE: Hey guys, Haven't posted much personal work lately and wanted to get down into business and finish something all the way through! I've been doing a lot of critiquing of other people so it's time to stop talking shit and let people rip into my work haha. Anyways without further a due, this is the result of a…
I've been working on a larger diorama environment with some sci-fi and cyberpunk themes, so I wanted to spin off some individual assets and develop those full to give myself a visual and quality target to guide me as I dug into texturing and surfacing. One of those assets was a Ramune-style codd neck glass bottle with…
Hello! Haven't updated this in a while but just wanted to let you know that I am still working on the scene :) . Here is some work in progress of the interior, will post more later and the outside, not done yet either, just wanted to work on the interior Still quite a bit left to do, but any input is welcome! Sorry for not…
Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)
Hi, I have scene that hard to manage is there some way I can it make it faster in EditorViewport? Like you have in unreal like low settings or unlit. Thanks
Hi everyone, I am working on a project in Maya and I am new to creating game assets and UV islands. My map in Maya in set to 2048 for all my assets, but I have one asset that is really big in the scene and I can't match its UV size to the rest of my assets. I am still working to understand a bit more about texel density…
Hey everybody, I'm going to post of my DE scene progress here to hopefully get some feedback. My portfolio (Folio) is very heavily fantasy/medieval themed at the moment so I figured I should have some solid sci-fi work in there for a bit of variety in order to appeal to more freelance clients :poly142: Here is the concept:…
I think you have some real issues with the shading on the back faces of the trees. Some of them are black others seem lit by the sun, while in shadow. The transition between river bank and water could do with detailing and a less steep transition. Have a look at reference for rocks and plants that would seem natural in the…
Instead of 'fish market' or 'fruit market' maybe mix it up with a last name, like "Kauffman's" or "Duchamp's". You might find it helpful to construct a simple "dummy human" to drag around your scene to check relative scales, like a general eye level for ad placement or a comfortable height for doorknobs. Your scene looks a…