Have you seen this wiki page yet? http://wiki.polycount.com/wiki/Modular Specifically this tutorial should help, but the other links are very valuable also! UE4 Modular Building Set Breakdown
Hi, here are some useful links: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown http://wiki.polycount.com/wiki/Modular_environments http://3dmotive.com/series/modular-building-with-udk.html
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Hey Guys I am building a scene and it has High Rise buildings in it, I was wondering, what would be the best route of creating them? Modeling them as one piece and then doing a modular texture? Or doing a modular meshes and textures ?
Current blockout of greenhouse : I'm currently reusing a lot of assets and using a modular kit for the greenhouse. I want to keep the scope of the project quite small so I can make the most of the modularity.
If you have to narrow it down to just one, this is a great tutorial * Modular Building Workflow - ($) a 3dmotive tutorial by Tyler Wanlass Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
Hi everyone! I keep working on my scene and at the moment I'm about to finish modular my modular fences. Here's a little snapshot from all my models I already made:
We needed a basement for our game project. After some research, the other day I've started building the basement with simple modular pieces in Maya. Creating modular building pieces is super fun! :)
It's my first time making a city modular, since I don't have any modulars to my portfolio yet. This is what I have so far. My reference for this project is my hometown Toronto, Ontario. Thanks to google map :D
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…