I'm looking to pick up a couple new anatomy books, and I'd like some recommendations from you guys. I don't have a whole ton of extra $$ to spend, so I wanna get the best bang for the buck basically. From my research, there are 5 or 6 really good anatomy books out there I'm looking at, I'd like to pick up1 or 2 of them at…
A sized paper is 1:sqrt(2) in dimension ratios, which as MoP mentioned is 1:1.41 or thereabouts. So unwrap everything into a UV area of (0,0) to (1, 1/sqrt(2) which is about 0.707). You should be able to print that out exactly onto any A sized paper. If you want to put an A sized texture back onto it for some reason, scale…
Hi Animax, I haven't tested the script but here is a hint at first glance. It could be wrong, but worth testing: I guess problem is findItem. If it doesn't find the item in the array it returns a 0. But you use the result of that findItem as array index minus 1 [yy-1] and [zz-1]. So if findItem fails, the result is 0, and…
The Button01 Blueprint Components consists of: BasicBoxTrigger TextRenderComponent A TextRenderComponent B My LevelBlueprint consists of matinee 1 *floor 1 elevator door opens/closes matinee 2 *floor 2 elevator door opens/closes Question: Can you have multiples of the Button01 Blueprint (one on floor 1, one on floor 2) and…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Thanks Eric i was coming on in to say that appreciate it, yes please everyone just make your pick into one of the theme's spoken of, tribute/MadMax dystopia. No 1:1 entries is the issue, we want to see what you can do with the theme suggestions. Thanks everyone this is cooking. (back to conceptualizing)
I think you should keep an eye on what car you're researching. You say you want to model a 2004 Corvette ZR-1 but there wasn't a 2004 model for the ZR-1. The recent ZR-1 was in production between 2009 to 2012 (C6) and the previous ZR-1 was in production from 1990 to 1995 (C4). Also, you've got reference images of several…
Try this : geometryConstraint -weight 1;normalConstraint -weight 1 -aimVector 0 1 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0; To use it, select an object you want to constrain to, then select your bolt. Then run the script. You should now be able to drag the bolt around with the middle part of the move…
Honestly, I would say setting up bakes to do this is the hard way. Scaling the UVs, re-exporting, then combining the maps Photoshop would take very little time with fewer overall steps. But yeah you can bake the maps in Toolbag, what you would want to do is: * Create a copy of your mesh with the new UV layout * Export both…
i know its been a few months but, here it is: https://www.artstation.com/artwork/1nqv1K Finally calling it done! Its been a journey since i wanted to do a couple of things different this time. First off, I've used a plugin called Custom normals tool by Ben Boscher: https://www.artstation.com/artwork/lV9Bl5 to get those…