That's some great feedback there guys. =) Regarding the car/power station example, I understand the need for the mechanic to be actually worth while because as you said, it may, as you said, not even be seen. Which is something I will need to look into for my project. The general focus of the project started on the idea of…
Wii games looking like crap? No way!!........ TURD: TURD: SUPER TURD: I think the environment's texture budget was like 32KB on that last one...lol The only decent looking games they have so far as Zelda, Mario Galaxy and Rayman. Yeah yeah, it's all about the "wand", not the graphics. Keep right on saying that, if it makes…
A Guards designation was awarded to units who distinguished themselves in combat. These battle-hardened veterans were the elite of the Soviet forces and more than a match for anything that the Nazis could muster. The first Guards title was awarded to two rifle divisions (107th and 120th) for destroying the German salient…
<replying to Mark> Oh, I totally agree that the US military is far in excess of what's necessary or even what's practical. What was a potentially necessary military buildup during the Cold War has clearly become as much about making money as securing the nation. It's certainly a burden on the other parts of American…
I'd seen boxes of the original way back when it first came out and never really bothered with the game. But after seeing the art of the new one I picked up the first one on Steam to check it out. Just from screenshots alone, I'm impressed with the sheer amount of visual improvement from an already impressive looking game.…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Either way if you get something off kilter its going to be dramatic. Drifting obviously makes the car quite kinetic in its stance, but also the helmet of the driver off to the side is killer too. With jumping if the car is slightly listing to the right or left in the air, and the wheels are hanging much lower than you…
I'm running Marmoset v4 at 3840x2160 resolution and the text seem a little small all around. Not so small that I can't read it, but small enough where it'll probably be an issue after prolonged use. When compared to other apps like Marvelous Designer v10 or Substance 2020, it's clear that the UI isn't in line with other…
I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…
i have been working on this alley way piece for a few weeks now, i haven't been able to spend as much time as i would have liked on this so far but i will hopefully be dedicating more of my time to it now. These are the props i have made for it so far.