Hey all! Not long ago I launched my 1st UE4 Marketplace asset. It initially launched with basic ledge grabbing and jumping abilities, but now it has evolved to more of a Parkour system. I am currently converting a lot of the code to be more modular so it's much easier to integrate with any custom character or Project. 20%…
I'm referencing the technique from Yibing Jiang's Siggraph course from Uncharted 4. Slides can be downloaded here: http://advances.realtimerendering.com/s2016/ On slide 45 you can see the technique: Basically bake an AO map from UVset 1 with alpha transparency onto UVset2 with cards fully laid out to get a shadow map. Maya…
Hrmm. First, let me point some things out. I've seen that map with core samples that points out the various ages of rock types around the world. He gets the dates assigned to the colors completely wrong. If he is a real scientist, I question how he got wrong one of the most common maps in Geology. I had trouble even…
Lowpawly: Ok! I think I get what you mean. I think I might have done it in my update, if not please let me know! Here's a quick maya render of my 3D progress. I plan to do the final render in Marmoset with much better lighting. I decided to flip the slide for a better flow and composition: Some WIP textures: Next, I want…
Well, the biggest thing for the walk right now is if you want to put it in game, his feet will be sliding everywhere. When programming moves a character in game, they move it by a set amount every second. so, let's say it moves at a constant 1m per second. Because your feet pause at the end of each stride, it will appear…
Hey! Looking for some people willing to work to expand their portfolio and have some fun! Currently in the process of looking for a n adaptive and skilled modeller to help bring characters n creatures to life. Small Intro description to how the player ends up on a foreign planet and has to explore, tame, craft, build and…
Good stuff man! But the scratches are way too small and maybe too "everywhere", especially on the slide and the RDS. The frame should be polymer but the edge wear make it look like concrete. The silencer seems plastic but it should be metal. The text and embossed parts look fake, maybe add some dirt in them to ground them…
Hey nice work, the weight and timing overall feels really good. Maybe have a look at the weight when he picks it up after the impact, he seems to lift it pretty high with ease making the sword feel lighter than before. Having the sword lower as he lifts it over his body might help. The right foot sliding backwards is ok…
Updates! Spent time making some tweaks to existing geo and adding new geo: -- "Slats" on the slide -- The inner barrels -- Holes in the muzzle (thanks Chris for the "Make Holes" feature call-out) -- Updates to the grip -- Safety -- Clip & Bullet -- Clip Release Button (the capsule in the first image). -- Sight Next phase…
- Avoid working from scratch as much as possible if time is an issue - MJ Poly Tools - Select Ring -> Connect Edges w/ Slide -> Slide - All sorts of edge move/rotate/scale manipulations If I need to move along quick, I have a tendancy to select large chunks in sub objects mode. Since most of my stuff is quad based,…