Love it! Very nice design, great colors and beatifully executed, very inspirational. Creature looks very lifelike (if that is the correct expression). It's got that expression on its face you would expect from a creature like that, and nice anatomic features. Also nice to see something that stands out from what I usually…
Im working on a new creature and would appreciate any feedback or thoughts! Right now Im concerned mostly with proportions and having a good base to then add more shapes and make it feel more like one creature (I feel like right now its a raptor with a more dragon like head and weird feet). And I dont know what to do to…
Long time no post. University has been keeping me busy and I have more work to show! I'm currently re-concepting aspects of Jason and the Argonauts for one of my classes. Concepting creatures and Environments isn't my strong suit so critique on how I'm approaching the final environment (Mount Olympus) concept and which…
I'm not being ignorant, I hear you all on the copyright thing, it's just we already know all this. I'm not really sure what you mean "showing little disregard for other peoples work"? Who's work, bullfrogs? Anyhow, We did decide to change the look of the creatures in a new way, while we will still be using the same names…
ChrisPerr: sexy shit, thanks for coming to scad man. a lot of good stuff was shared. My pleasure. You guys were a great bunch:)! Thanks for the comments and feedback guys, I really appreciate it! I started this insect creature sculpt few days ago and finally wrapped it up. I've got a few more creature ideas knocking around…
the way you think about topology for film is different. specifically for characters. film creatures are roughly ~300k+ polygons = 600k+ triangles. you spread your density into areas that have the most deformation. the face, hands, feet, shoulders etc. that is assuming you are going to see all those parts move in camera.…
I recently created this creature for a project I'm working on. It's called the uncanny, I was trying to capitalize on the idea of the uncanny valley by making the creature seem unsettling. I played around with a few parts of the character as I haven't completed a full character before. If anyone one has tips for Hair or…
Martian swamp creature from Fifteen Hundred Miles an Hour (1895) by Charles Dixon. Modeled in ZBrush, composition and glow effects added in Photoshop. I was working off a pretty detailed description, so I was somewhat constrained design-wise. If I had had my druthers, I would have made the head smaller. Might look less…
Hi everyone ! This is my first
post here, I really like theme of this contest and I’m trying to do something,
and hoping to finish it :smile: Basic ideas: -Dark Fantasy -Create
horrible creature -Beauty who become the beast -Flying creature -Very hard work on feathers -Mixed material and texture
(Skin,…