Hello people of Polycount, I am a L4d2 Mapper who is working on my first custom campaign "Dead End". Here are some screenshots of progress so far. As you can see, most of these pictures are outside pictures. Most of the campaign will be taking place outside in the wildlife rather than in inside or in cities. What I really…
Thank you for the reply! I actually was hoping to use this asset in a game... Overall I'm mostly interested in 3D art for games. So you're saying that I should've made real-time renders and go from the needs of chosen engine? That actually makes a lot of sense, I don't know why but I thought I should perfect my asset…
I have no idea what you're talking about. If you knew about British tanks, you'd know that insignia was hap-hazard among British Tankers. Often tanks would have no insignia at all, sometimes it would all be present and correct, sometimes it would be full of graffiti. Check spoiler down below:
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…
@Praetor187, Torch. Thanks a lot guys :) @Jon Mills, was just looking at that last night, fucking amazing redesign. -Also tempted to redesign the back a bit after a friend said it looks like a TMNT from the behind... haha. Gas tanks anyone? It seems every character like this has a gas tank on the back with tubes and shit.
✨Honestly, seeing people use Smart Viewer Pro in their workflow is amazing. Thanks for the support! Just a quick heads-up: 🚀the 50% off deal is gone in 4 days, so don't wait too long if you're interested.
Hey guys, I have created a big list of items that I want to model in order to give myself some practice before I go into 3d sculpting and poly painting, and I was wondering if I could have assistance with a few things. Propane tank (low-poly): Questions: 1. For an average game engine such as the Source, Unreal, or…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…
Thanks for the vid, I love listening to lectures like these while coloring : D Anyway, I haven´t moved on with the snail yet but I´m going to make him smaller and fragile. There´s still too much tank left on him, hehe. I´ll keep your cloth suggestion in mind ( I keep skipping details like these...) so thanks! :) *edit*…
Hello, everyone! I create some low-poly 3d-models for Turbosquid. On this thread I want show renders of my military models. And now my new 3d-model of Ukrainian main battle tank T-64BM "Bulat". More images and info you can find here:…