Even as far as basic anatomy is concerned, it's hard to tell. Most of the time, you won't really notice until you try to actually paint in facial features. That said, there is a lot of wriggle room when texturing such a lowpoly model. You could paint any number of completely different looking faces onto the same lowpoly…
I understand your excitement, but if you're serious about sculpting anatomy then you should just concentrate on that. Forget about texturing and hair and clothing, and focus solely on anatomy. I won't point out all the anatomically inaccurate areas on your sculpt, you should research that yourself and really train your eye…
OK, deep breath : The back of the skull looks a bit awkward where it meets the neck. Check some skull reference for this one, and try to imagine whats under the hair. The eyes are HUGE...easy mistake to make, but they need to be reduced in size a fair bit. Try to ignore the false lashes when you look at the pic, they make…
Hey looks nice, I am not sure the proportions are quite right on the mesh though, at least it's not echoing the realistic theme that i think you're attempting to establish. The waste seems kind of thin, and the entire uniform feels a little blobby and forms dont read very well. It seems like he's wearing an artic survival…
Hey everyone! I came to the realization a while ago that my portfolio was entirely lacking in the environment department. So I went on the hunt and ended up deciding on actualizing one of concepts that Cory Loftis generated for Wildstar: I'm hoping that I end up doing it justice. : ) Some goals I have for this project: 1)…
So I decided to do something unstructured this weekend. Just pick something and doodle on it. So it all started with this image that I came across while searching the intertubes: Love the stylized skulls! Very good "Day of the Dead" vibe there. I got to thinking that it might be neat to do a tiling texture of skulls in…
Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Hello There, Hope you are doing well ! I am a 3D generalist, animator, rigger with 8 years of experience available for commissions. I have completed about 400 plus projects so far. You may please go through my portfolios in the respective categories shared below. What working with me is like!…
When is your deadline for this project ? Unfortunately your references are not very good for what you trying to achieve for example in side view his head is turn up and camera is below which pretty much make it impossible for front and side view to ever match I suggest you watch your favorite move by him one more time [dvd…
The first thing that sticks out to me for your retopo'd meshes is the density of your mesh and texel density of your UVs. For a low poly/retopo you want there to be no extra geo that isn't contributing to the form of the object. The low poly should match the silhouette of the high poly but you don't need all of those extra…