Hi I am using quixel Suite 2.0 with Adobe Photoshop CS4. I am looking at the following Quixel tutorial where a "Links" button is appearing beside the Material ID section. https://www.youtube.com/watch?v=YyJJAp17K-Y I have tried this myself and am not seeing any button. I have tried right-clicking as well but that only…
Hey Nomad, Have a look at these pages from the unreal documentation: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/MaterialProperties/index.html#translucency In particular, the "Translucency Lighting Mode" might be of use to you. It's also worth noting that translucent materials cannot be lit by…
Hi there, if you get the ark content then you are able to mod all the suff. But the raw data like textures and materials are covered. For example you can see and use the materials but you cant open them to see the single textures and so on. I'm searching for this method to send another one my "editor" file but keep all the…
I've posted this on the substance forums, but I figured maybe some people would also be interested. Here's what I'm going to present: - Intro to procedural materials - Workflow of using procedural texturing into a game pipeline - Creating a Substance tileable material from scratch - QA and portfolio reviews If you are…
Yeah, you won't be able to get the env lit and pulsing with just a material. UDK basically bakes your emissive/bounce lighting to a lightmap, so it'll give you static lighting with lightmass. You'll need to animate your material and a dynamic light with matinee (both in matinee, to the timing is synced to both), or use…
hmm i can't bother checking how things exactly work now, but you should be able to do that in modo too since you have as many layers as you want (ala Photoshop) and yuo can group them in the shader tree for 1 material and UV... or spread over as many materials and UVs as you want.. it doesn't really care, and whether you…
Eric - It does have the xml and thumbnails. and I posted a screen grab of the smart material I'm trying to create. I have not received any errors in the process of making a smart material. It just shows up Gray is all. Stump - I actually just put in a solid white color for the colour ID since right now I'm just trying to…
Hey guys, got a short question here. I want to adjust the culling distance of my foliage and i know that it's possible to set a culling distance in the foliage tool options but i also know that it's possible to deactivate the cull distance completly by adding some nodes in the the foliage material itself but i can't…
What is the tool? I probably missed it because haven't found anything very helpful beyond usual "make it tile" node that impacts the realistic nature of photo-scanned materials spoiling scanned depth with nothing advanced to adapting patches by its depth. Beside it works super slow with hi res sources Or do you mean their…
Two important things that you haven't shown: 1. The material graph 2. The UV's of the tree If the material is applied to UV space, you have to fix the UVs. If it is applied world space you fix it in the material graph. Once you pinpoint the problem then fixing it is just a few easy steps. It's common stuff so you can…