I moved your thread from 3D Showcase into Animation Showcase. There tend to be more animators in here, so this is a good place. I also fixed your Youtubes. For future ref, we have some info about embedding in the Info sticky at the top of General Discussion.
Like haikai says. Knowing the cameras focal length for the shot you are working with helps. This should be possible to get even after shooting in the EXIF info in your image. Not sure how RAW format stores this but should also contain this info. Also called EXIF with RAW?
I was wondering when unside UE3 I have an alpha map and switched it to blend mode transluceny and unlit and phogn etc and when I do this all my noormal and bump offset info goes away and my object doesnt use the lights it is just permanently lit. How can I use alpha and keep my alpha info etc? Thanks..
I havent done any glass materials before and am looking for some info on typically how to setup that shader in UDK. I was looking at some of the glass shaders from UDK and it seems mosty of them are using translucent on a unlit mode. I would like to find some info on reflection vectors and making cubemaps for glass if…
I would like to do 128x128 or 64x64 textures for a retro look, kind of like http://store.steampowered.com/app/442780/ that and minecraft. Has anyone done this before, Any tips or workflow info on doing this? Can the smart materials and materials scale down this low? I'm still new to Quixel so any info on anything would be…
i have question regarding matrices in MEL. i want to store vertex color information for a mesh in a matrix. as i don't know the size of the matrix, i need to query the vertcount, which will define the dimension of the matrix. somehow MEL does not support variables to define matrix sizes like this example: int $a = 1; int…
There are hacky ways to do this, see the latest demo video of Allegorthmmic Alchemist for an example of this in practice, removing lighting/shading info from a texture. You end up losing detail. More info why https://www.unrealengine.com/en-US/blog/imperfection-for-perfection
willing to discus payment depending on the artist its my first post here so im not Really sure what info is needed would prefer someone comfortable with anime proportions willing to pay good money sorry if there isnt enough info in the post any questions that need to be answered email me at Axlar12@gmail.com
Hey everyone, We have an opening for a low poly modeler in our San Francisco office. We develop games targeting women, so if you only like modeling zombies and orcs this position may not be fulfilling for you :) Sugar Inc. is looking for a full-time Junior 3D Artist. Were looking for a talented 3D artist with a passion…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…