I think your original concept lacks interesting lighting, its a bit plain at the moment. I would add some more dramatic light like in the cartoony swamp references you collected. Other then that, i like the handpainted textures. Keep it going!
Looking good, love the handpainted textures!! But watch out for the hard surface buddy, your brenches are full of thoses... It really affect negatively the perfs of your projects and give you ugly sharp edges everywhere :) Keep it up, with props it ll be a nice piece!
I had a workshop 'handpainted texturing' at school from Mightypea? and as some of you wil notice it's the goblin from mop from his goblin sdk thread the scaffold, the pumkin and the shrooms are my props, the other props are from classmate's texturing is all mine
Finished! I admit fully to struggling with the metal textures as I haven't done a lot of that material. Looking forward to getting better. On to the next piece. The goal of this exercise was more handpainting. I only did a diffuse in the attempts to learn how to add value to the piece.
Well to begin with, don't ever use Black or white. They don't exist ! :) Keep in mind that handpaint is about faking volume. if you take a piece of wood stack it with another, the crack in between isn't going to be black, it's going to be SLIGHTLY dark than the original color.
Probably they just projected an image or maybe even handpainted. If you tried to bake geometry hair it's likely that you get some projection issues. I'd expect anyway. It's a possibility, but probably more work/less flexibility than just old fashioned texturing techniques.
Just starting to mess around with hand painted textures in Substance Painter. Im curious why Im getting warping in my Arnold renders that does not appear in either Susbtance or the Maya viewport. This is handpaint only. No baked normals. Only importing the base color map to maya. No smoothing or subdivisions. Thanks in…
Hi. I would love some Critique/Feedback on the project i am currently working on. I am currently stuck in my progress and don`t know how to take it to the next level. Its handpainted and inspired by the Blizzard world of warcraft style. Thanks in advanced for the feedback!
Hello Polycounters :) i want to share my latest work here. More images and free stuff on my Artstation : https://www.artstation.com/artwork/QzzEP8 hope you like the result, all texture are fully procedural or handpainted in SP. The veins are alphas extracted from cornea xrays. cheers!
hey all, I was just going to post this in the blizzard thead but I also wanted to say hi cause its my first post here. Been lurking for a long time.. Anyways, heres what I have so far, and I suck at handpainting textures so it should be fun