Wow great thread :-B @cturbo I think currently some surfaces have a pretty intense normal map. Some more subtle/micro details might be a better fit for the roughness map, so they reflect differently. For example, currently the parquet floor looks like it has grouts between the different wood panels, I think that's more a…
As people are saying the proportions are off; Head to waist vs waist to feet, apart from that the neck is too wide and gives her a mannish bodybuilder look. You could get away with an ffd modifier, expand the top half or contract the lower half. Keep going :)
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
I have a rather prolific history posting my n-gons on Twitter, to the point of being labeled the "Internet N-Gon Guy". Or maybe just one of the most outspoken ones B) For posterity, I figured I'd post my favorite n-gons here that I've made over the years. There are too many to post all of them, but some deserve to be seen…
I'm actually going off of the FF7 original art https://www.scmp.com/sites/default/files/2014/02/21/761110d13f3dadf926d9e3c7b1316f94.jpg With a bit of some really good fan arts that captured the games feel. I do agree that it does need to be toned down though.
I working a HD model of Beatrix from FF9. The shots I have planned will show off the detail in the character and her weapon. The question I have is how to go about modeling the ornamental part of the hilt. I using 3DS Max for basic shapes and Zbrush for sculpting. I have the part in question circled in red below. Help by…
Wow. Thank you so much for the lengthy and informative feedback. Good to know those links did work in the end. :D It might take me a while to fully process and understand some of it. ^^; I'll try and go over everything I'm a bit unsure about. I was a bit unsure whether or not to modify the purse strings. I didn't want to…
Hi I would download some examples off sketchfab, export it into your 3D tool of choice and see how others do it and then try it yourself. Good luck Example - https://sketchfab.com/3d-models/the-spitfire-cockpit-experience-fff15c46761b43049520cca82b5b4334
Warning: I'm sorry for the wall of text, i just had a lot of ideas to contribute haha That Fresnel is a nice touch! I've seen some people successfully do gems and such in marmoset, though I'm not sure how. If I had to brainstorm it, I'd say that, since ice is a mixture of reflection and refraction, maybe you could fake it…