Hi. I'm sorry maybe the forum already has an answer to this question, but I did not find the right one. Baked normals look very good in the Marmoset, but not when I import to C4D. I have tried many different settings. I also tried to import maps with the 3d object (looks better, but the object is triangulared) I would be…
You can try breaking off the UV shells where those annoying seams occur in the Normals. I know it sounds weird but the normals work better around 90degree edges when the UV shells are broken and have a little bit of padding. Hope this helps some. -Stockwell
I've used TB3 a few times and it has been fine but my latest substance texture (no different to my others) is showing bright white lines when I preview it Marmoset Viewer (it's fine in the main software). So confused, I've followed the guidelines at ; https://forum.allegorithmic.com/index.php?topic=5451.0
Hi,I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
I'm trying to modify my multinormal so it tiles. I'm not entirely sure how to even create a multinormal that tiles in the first place. I've only seen that option show up before creating a layer in the context menu.