Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
Hey there everyone, before I release my new reel into the wild to attempt to land my first industry role I am hoping to get some feedback be it good or bad to ensure I am showing myself off the best I can. Do not be afraid to be harsh, if something is hindering my chances I will remove or replace it. Does the order and…
So randomly on Friday I starting having an issue where right clicking has decided it no longer wishes to bring up my quad menu. Has any one ever encountered this before (This is not the bug where the quad menu appears but then flickers off)? Now if I control+right click, or alt+right click, I still get those quad menus,…
I'm surprised no one made a thread about the game yet (yes, yes, I did search the forum ) So here it is Now the first trailer was the worst thing ever(sorry if you were involved in the making of... it, but be honest with yourself ) so I'm just going to show you the multiplayer trailer https://youtu.be/irIkbTen53k Now,…
So I recently updated to 2019 installed things to default directories and made sure the GoZ path was correct. If I press the GoZ button on any subtool it will send over the mesh just fine. When selecting another subtool to send over..it does nothing. Restarting Maya, I can click the Visable or All button for GoZ and…
This is driving me crazy. I started out with a mesh around 250,000 faces and figured that was the reason for my lag. So I used Decimation Master and dropped it down to 40,000 faces. I'm running an Alienware M17x with a 2.5gb ATI graphics card and 12 gb of ram. Basically every time I finish painting a skinweight and let go…