There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…
[size=+3]SP 1.2[/size] A pretty beefy update today, with the ability to use normal maps as brushes and fill layers, rotate them freely while keeping a correct result. Also a brand new export wizard allows you to create custom complex export patterns to fit your engine and pipeline! Main Changes * Added: New Normal channel…
Maybe you should contact these people and they can clarify things for you U.S. Intellectual Property Enforcement Coordinator Email: intellectualproperty@omb.eop.gov The Attorney General seems to be using the phrase "Intellectual Property" I wonder if he's a lawyer? http://www.justice.gov/opa/pr/2010/February/10-ag-137.html…
deckard- thx man after your post i just remembered i still got avp2 installed , launched , got some nice scrnsht's as concept avp2 is prob the best single player fps ever!! thx vig! lots of usefull tips -forgot to mention before ; it's planned for a rpg game. something like fallout or baldur's gate. got low detail…
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
Hi there people of polycount. I recently started a monthly challenge that someone posted up. The challenge is about taking a piece of concept art and making it in a 3D package and importing the assets into UDK. Basically I would like lots of feedback so I can approach my next project with better understanding. If you want…
i try to insert Substance Painter in my workflow,i try different way but i can't understain sorry. Ok i have a model HIGH POLY e the LOW POY. The model have 1,2 mil polys, separated into with 54 objects. - I try to import in SP the high poly with different material par objetc, obviously the system crash. - I try to import…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: Character Animator Work…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…
On UDK I got 70~80 skinned meshes on screen chasing the player (1 player 5 bones, NPC 3 bones instanced). Each mesh was about 470 tris. Environment was about 13k. One texture (1024x1024) for the environment, using a UDK made lightmap, one texture for the NPC and one for the character. With Unity there's so much you have to…