Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.
A mod might wanna change the title of the thread as other users might potentially start a thread referring this. Anyway, I gotta say I am quite impressed although skeptical. The GI tech definitely looks legit and visually convincing, no question asked there.We might actually have games looking like actual Cinmatic…
Yes I have his tutorial but it's long one I didn't follow his tutorial this my version of t bag I know its didn't looks like him but I need critique for the forms and anatomy and if u have some tips for capturing likeness thanks
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
I came for Terry Crews, but once I saw the Doomfist blocked in, I never been more excited for a project. Like, Retweets, Karma, It's all yours. Plus there is a lot for my to learn here, I suck at recreating likeness. Even while drawing.
My first official, to business Polycount post! Woooo! I'm wondering if there is any way in Maya to assign materials to objects that are on specific layers in the outliner? If you are familiar with how Rhino layers work, that is the sort of functionality I'm looking for. So if you have a bunch of bolts on one specific…
WIP I sculpted, retopped and unwrapped and textured Steven Van Zandt for my university assignment. The end result will be rendered in Unreal Engine 4, here is some renders from Mental Ray and my progress so far. Mental Ray and wireframe Steven Zbrush Sculpt Screenshots from UE4, Testing materials and hair, not happy with…
I'm having an issue when I uncheck Anim Rotation Only in the anim set. I'm doing this because if I don't the hip bone which is also my characters root bone will not animate causing their feet to slide back in forth instead of their hips. In the anim editor the animations play fine. I also compressed the animations after I…