Hi Polycount, I've been doing a hard-surface modeling for this futuristic baton: I've begun working on a handle. However, Im faced with problems: Non-planar surfaces. The handle is supposed to resemble hand-gun handle. It's a tough geometry to model. so today I've been re-working the handle, because it just looked too…
Greetings all, This "might" sound odd but I'm looking for someone experienced with 3D animation (particularly with bone rigging and animating) for 2D based and eventually 2.5D based games (as the team and our portfolio grows). This is a new team formed under Key Jay Compound LLC. You will be utilizing a software called…
Another way to do it is to select the verts you are having issues with the weights jumping on, then open the component editor. (window->general editors->component editor) then select the Smooth Skins tab. It will list all the influences with a rating higher than one, and often the zero ones too. Find the bone name you want…
!Title should read CANT not can! oops I was having problems painting textures on a low poly model in mudbox. Seems to be an issue with non planar faces will only get half painted if your brush size is too small. Now the only solution I've got is to do a poly cleanup in maya to rid the non planar faces by triangulating them…
I've created a low poly (~450 triangles) male human model in 3DS Max, and have brought it over to Maya for rigging. Following a tutorial on creating IK controllers, I've got most of them properly set. But I have an issue with the spine IK, where the chest's spine bone only rotates horizontally, and not vertically. The…
Hi, My name is Caleb Jones. So this one time in 2006, I pulled an old server out of the scrap pile at the landfill. Now I have a BA in Game Art & Design via The Art Institute of Atlanta...long story short, it turns out a Parallel Terminator was more fact than fiction and Windows could just be a pun on that room we call the…
It was a long time ag- Nuts, wrong script. *ahem* The other night, I had a small interview session with Missing-String - the mod we all know and love. In a none gay way. Honest. :whistle: Here's the transcript of the interview, which releases vital information about the plot, the main character and a few other things we're…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Not really, since UDK (IIRC for the open Clamp node) clamps it automatically between 1 and 0 again and you need to declare manually (or do it through the IF node) to get the correct math a la Max. Use a Custom node instead and put this in it: return max(A, B) ; Then expand in the input Bar in it, and Put in A and B for…
As a general rule, not just for faces, don't delete or subtract weighting. Select the bone you want to give weights to and add instead. When subtracting weights it divides up the weighting between all bones in the influence list. This can lead to unwanted results. Remember, just add weights.